Showing posts with label learning. Show all posts
Showing posts with label learning. Show all posts

Friday, 25 November 2011

Learning Ally Version 2.0 Audiobook Player Brings Accessible Books to Apple Devices for People With Disabilities

Princeton, NJ (PRWEB) August 16, 2011

Learning Ally, a 63-year old nonprofit organization serving over 300,000 individuals across the U.S. with learning differences, visual impairment and reading disabilities, has released an upgrade of its popular iOS application, which enables the entire Learning Ally library of downloadable DAISY-formatted audiobooks to be played on Apple devices, including the iPhone, iPad and iPod touch.


The upgraded app, renamed Learning Ally Audio following the organizations name change earlier this year, is available to Learning Ally members for $ 19.99 via the Apple iTunes store. It offers advanced accessibility features for ease of learning, including page and chapter navigation, variable speed and pitch control, bookmarking capabilities, and Apple VoiceOver compatibility. Users will also enjoy significant new features, including:


Play while locked. The new version can continue playback after the Apple device locks and turns off the screen to save battery life. This function can be turned on or off through the iOS Settings app.

Open with last book played at last point played. The new version resumes reading where users left off the last time that they ran the app. This feature can be turned on or off through the iOS Settings app.

Remember speed control and other settings. When these settings are changed, they will be remembered across all books and sessions.

Our members thrive on the ability to access content for learning and enjoyment on the devices they use in everyday life, says Andrew Friedman, Learning Allys President and CEO. With the new version of our app, we continue our commitment to develop technology that makes reading accessible for all learners. And more exciting things are coming down the road.


Looking ahead to this fall, Friedman continues, the Learning Ally Audio app will include text to speech functionality, enabling our learners to enjoy the best of both worlds: human narration as well as text content of their books and reading materials.


Transitioning to the upgraded player is easy for Learning Ally members who have the previous generation player (known as RFB&D Audio). They will simply be prompted that an upgrade is available; no re-authentication is required and the books currently in their collection will remain intact.


Learning Ally Audio is fully compatible with all iPad, iPhone 4 and 3GS models, and iPod touch second generation and above devices. For visually impaired members, the app takes full advantage of Apples VoiceOver technology. Members can select from Learning Allys library of more than 65,000 titles available online and easily download books to their PCs and Macs. From there, they can use iTunes to easily transfer the files to their devices.


The app works seamlessly with Learning Allys individual and institutional school memberships, and is an easy, affordable way to access and enjoy the organizations vast collection of textbook and literature titles. More information, frequently asked questions, a quick start guide, and customer service contact information to support the Learning Ally Audio app are available at http://www.LearningAlly.org/apple.


About Learning Ally

Founded in 1948 as Recording for the Blind, Learning Ally serves more than 300,000 K-12, college and graduate students, as well as veterans and lifelong learners all of whom cannot read standard print due to blindness, visual impairment, dyslexia, or other learning disabilities. Learning Allys collection of more than 65,000 digitally recorded textbooks and literature titles delivered through internet downloads and various assistive technology devices is the largest of its kind in the world. More than 6,000 volunteers across the U.S. help to record and process the educational materials, which students rely on to achieve academic and professional success. Learning Ally, a 501(c)3 nonprofit, is funded by grants from state and local education programs, and the generous contributions of individuals, foundations and corporations.


For more information, call (866) 732-3585 or visit http://www.LearningAlly.org.


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The Cat in the Hats Learning Library Book Series Comes to the App Store

Encinitas, CA (PRWEB) November 16, 2011

Dr. Seuss Enterprises, Random House Childrens Books and Oceanhouse Media, Inc. today announced plans to bring Random Houses bestselling Beginner Book franchise The Cat in the Hats Learning Library to Apples App Store. The first omBook (Oceanhouse Media digital book) in the series is Theres No Place Like Space!, now available at the introductory price of $ 3.99.


This marks a continuation of our terrific partnership with Oceanhouse Media, said Susan Brandt, President of Dr. Seuss Enterprises. As theyve done with the original Dr. Seuss books, Oceanhouse Media has taken this collection and developed apps that promote education and encourage children to be curious about the world around them, all in the spirit of Dr. Seuss.


Aimed at children ages five to eight, The Cat in the Hats Learning Library is a nonfiction series that appeals to childrens natural curiosity and engages them in the process of scientific exploration and discovery. The titles explore a range of subjects, including dinosaurs, pets, marine life, trees and outer space and feature classic characters from the original The Cat in the Hat The Cat, Sally, Dick, Thing One and Thing Two, and even the fish!


The distinctive non-fiction features of these bookswith their sidebars and diagrams and glossarieslend themselves brilliantly to interactivity, said Kate Klimo, Vice President and Publisher, Random House/Golden Books for Young Readers Group, Kids, parents, and teachers have wholeheartedly embraced the books and are going to love these apps as well!


In Theres No Place Like Space!, the Cat in the Hat takes Sally and Dick on a trip through the solar system. They visit each of the planets, learning key facts along the way. As children explore this animated omBook, they will discover special interactive learning moments that reinforce specific topics. Users can tap stars in the sky to reveal constellations; learn the order of the planets in our solar system through a Seussian mnemonic device; search the night sky with a telescope; find hidden information cards from Thing One and Thing Two; and even access an instant glossary by tapping on highlighted words.


We are honored to work with Dr. Seuss Enterprises and Random House to create interactive childrens apps that focus on education, said Michel Kripalani, President of Oceanhouse Media. We recognize theres a fine line between educating and entertaining in the digital medium. When done properly, these two areas can be combined to create a terrific learning experience for kids.


Theres No Place Like Space! features two options: Read To Me, which allows users to listen to the narrated story with words highlighted as they are read; and Read It Myself, which lets users read the book in its traditional format. Special features include original artwork, picture/word association, word highlighting, definitions for key words, professional audio narration and scene-by-scene custom background audio.


Additional omBooks based on The Cat in the Hat's Learning Library books will be released in the coming months. Oceanhouse Media currently has made available over 20 of Dr. Seusss classic books as apps, including The Cat in the Hat and Green Eggs and Ham.


About Dr. Seuss Enterprise, L.P.


Dr. Seuss Enterprises was founded in 1993 following the death of Theodor S. Geisel, Dr. Seuss, to conserve and nurture the works of Dr. Seuss by protecting the integrity of the Dr. Seuss books while expanding beyond books into licensed merchandise. The licensing effort is a strategic part of the overall effort to strengthen and protect the relationship consumers have with Dr. Seuss characters. Theodor Geisel said he never wanted to license his characters to anyone who would round out the edges. That is one of the guiding philosophies of Dr. Seuss Enterprises.


About Random House Childrens Books


Random House Childrens Books is the worlds largest English-language childrens trade book publisher. Creating books for toddlers through young adult readers, in all formats from board books to activity books to picture books, novels, ebooks, and apps, the imprints of Random House Childrens Books bring together award-winning authors and illustrators, world-famous franchise characters, and multimillion-copy series. Random House is the longtime home of the beloved and bestselling Dr. Seuss books which continue to make learning to read fun for millions of children everywhere. The companys website, kids@random (http://www.randomhouse.com/kids), offers an array of activities, games and educational resources for children, teens, parents, and educators. Random House Childrens Books is a division of Random House, Inc., whose parent company is Bertelsmann AG, a leading international media company.


About Oceanhouse Media, Inc.


Creators of the award-winning Dr. Seuss book apps, Oceanhouse Media, Inc. is a leading publisher of more than 250 mobile apps for iOS (iPhone, iPad, iPod Touch), Android, NOOK Color, NOOK Tablet and HP TouchPad devices. The company was founded in early 2009 by Michel Kripalani, a veteran of the video gaming industry. Fourteen of the companys apps have reached the number one spot within their categories on Apples App Store. In addition, Google has selected the company as one of its Top Developers, a designation granted to only 150 groups worldwide.


Oceanhouse Media's corporate focus is to uplift, educate and inspire through technology. For more information, visit http://www.oceanhousemedia.com. Follow the company at http://www.facebook.com/OceanhouseMedia and http://twitter.com/OceanhouseMedia.


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